Pages: [1] |
1. Jackdaw Production - in Science and Industry [original thread]
Bessa Miros wrote: It is not written anywhere in the game. CCP sometimes disappoints in the details they miss. I've lost 3 days of production time trying to figure this out. So frustrating. Actually, it is written. But it's in a very non-int...
- by Peter Sibiro - at 2015.06.08 09:00:47
|
2. EVE Industry tool (Public Beta) - in Science and Industry [original thread]
EVE-Industry has been updated to Carnyx 1.0. * The only change I was able to trace based on the data export - change in Zealot production materials.
- by Peter Sibiro - at 2015.06.05 18:54:31
|
3. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
CCP Fozzie wrote: I have good news for you! Other than the exact real time status of the fights for each structure (which will only be available in-client), we plan to make everything available via a combination of CREST and the XML API. You'l...
- by Peter Sibiro - at 2015.05.07 19:58:46
|
4. PI example help - in Science and Industry [original thread]
Also, check your schemes if you really need to do most abundant materials. Sometimes, removing Water, Oxygen, or Base Metals from your scheme and buying it from nearest market actually increases the performance of the PI setup. Yes, it adds some h...
- by Peter Sibiro - at 2015.05.07 11:10:12
|
5. Industry manufacturing jobs number - in Science and Industry [original thread]
Soldarius wrote: I'd support a skill level beyond that allows for more than 10 production or research jobs at a time. Actually, I think it goes to 11. But I could be wrong. There is a solution for this. It's is called "Industry alt". Cause ...
- by Peter Sibiro - at 2015.05.06 07:11:21
|
6. Industry manufacturing jobs number - in Science and Industry [original thread]
Tian Toralen wrote: I don't care. I have minerals to build lots of small ships and their modules right now, but I'm limited to 4 items at once... At least they could add a queue, so I can have everything ready tomorrow. So, we have this "M...
- by Peter Sibiro - at 2015.05.06 07:06:00
|
7. EVE Industry tool (Public Beta) - in Science and Industry [original thread]
EVE-Industry has been updated to Mosaic 1.0. Mexallon and Zydrine inputs were updated for all affected blueprints.
Entosis Links were added to Scanning equipment section (T1, T2, and invention info).
Sov upgrades BPOs have been added...
- by Peter Sibiro - at 2015.04.28 21:12:42
|
8. Manufacturing Calculators with Shopping List and POS location? - in Science and Industry [original thread]
You might want to take a look on this one - https://forums.eveonline.com/default.aspx?g=posts&t=409824
Of course, it is still in "early beta" and a lot of things to be added within the next few months, but it already has pretty accurate ca...
- by Peter Sibiro - at 2015.04.12 17:28:43
|
9. POS benefits explained - in Science and Industry [original thread]
I think it's worth to mention that, in some cases, POS time reduction for manufacturing/invention is the way to put your industry works inside 12 or 24 hours time frame (or whatever your schedule for logging into client and work on your industry j...
- by Peter Sibiro - at 2015.04.05 18:41:19
|
10. EVE Industry tool (Public Beta) - in Science and Industry [original thread]
Samsara Toldya wrote: Well, there you go: Thanks for the detailed feedback! Actually, you already pinned most of the things not yet covered and which are in my list of ToDo already. And provided a couple of nice ideas too, thank you! S...
- by Peter Sibiro - at 2015.03.06 15:31:03
|
11. EVE Industry tool (Public Beta) - in Science and Industry [original thread]
Shiloh Templeton wrote: Looks like it has a friendly interface.You might want to highlight any advantages of your software over other industry tools. Are the BPO's entered manually? Regarding BPO - currently, you have to pick them from t...
- by Peter Sibiro - at 2015.03.06 15:10:51
|
12. EVE Industry tool (Public Beta) - in Science and Industry [original thread]
Hello fellow capsuleers, I'd like to present you my new EVE tool - EVE Industry (http://industry.rvb-services.com/) As the name suggests, EVE Industry is all about Research & Industry activities. It started as some small scripts to aid my ...
- by Peter Sibiro - at 2015.03.01 20:06:37
|
13. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Suggestion: Put additional information about incoming/outgoing damage into combat log for after-fight analysis Keywords: user interface, logs, guns Note: Add a separate tab in "Notifications and Log" window. Store the messages currently shown on-s...
- by Peter Sibiro - at 2013.07.18 15:16:00
|
14. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Suggestion: Do not show today's data on chart within item's "Price History" tab Keywords: user interface, market, charts Note: Market data for current day is often broken for some items. Min/Max (and Donchian channel) values are multiple times hig...
- by Peter Sibiro - at 2013.07.18 15:05:00
|
15. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Suggestion: Ability to drag contacts group and drop into inventory as a single "Address book" object (and move it back to contracts list) Keywords: user interface, contacts, inventory Note: The main reason is to provide the ability for the pilots ...
- by Peter Sibiro - at 2013.07.18 14:56:00
|
16. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Suggestion: Remove animation of "Filtering options" panel in "Science & Industry - Pick Installation" window Keywords: user interface, pos, industry Note: Picking the manufacturing/research slot each time you put a job on POS is already an utt...
- by Peter Sibiro - at 2013.07.18 14:30:00
|
17. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Suggestion: Apply fit name to the ship when using "Fit" button Keywords: fitting, user interface, docked Note: this change alone will let mass-fitters save up to 20-40% of their time. Especially useful for logistics people who run prefitted ships ...
- by Peter Sibiro - at 2013.07.18 14:20:00
|
18. Ship Hangar - Include Fitted Mod Value in Est. Price - in Player Features and Ideas Discussion [original thread]
Seems like a good idea. Of course, if it's something that can be done without sacrificing speed... UI has just got on feets again. plz, don't break it.
- by Peter Sibiro - at 2012.12.20 22:28:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |